Vagabond-class Dreadnought

Vagabond-class Dreadnought
"The Vagabond is the perfect fleet-in-being with heavy armour, incredible speed and weaponry. A capital ship by every right."

Lore
The Vagabond class-Dreadnought was a noticeably powerful ship cultivated over a century of discovery and recovery, brand new technologies and ship wreckages proving to help aid and expand to the ship. Such a disrupted and constant rehaul of the systems forced the ship to be scrapped and completely reformed many a time. Average build time with the proper equipment is a year of a dedicated large shipyard's work. The Vagabond class produced only a single of its fast battleship built for the Specsatz Politz's Kriegsmarine within the first century of SSP rule due to an altered plan by the main produced and inventor AI Kerrigor. The ship was the largest and most powerful warships built for the Kriegsmarine for the first century and remained relevant through refits and overhauls due to this. It is extremely dangerous and powerful even by modern Terran standards, built from a portion of the crashed former High Atlanian Navy that we destroyed following the cataclysm. Displacing more than 2,448,000 long tons (2.448 billion long tons) normally, it was armed with a battery of a hundred 48 cm (19 in) SSP Class HBe-R Heavy Broadside Electromagnetic Railguns, 100 underbelly SSP Class TLn-27 Torpedo Launch Turrets, 200 SSP Class LA-Af Light Anti-Aircraft Flak Turrets  and 12 SSP Class Indominus Leech Pods and was capable of a top speed of 68,000 mph at top speeds. The only class known at the start of the contact between free Atlan and the Federation was known as the Invictus and was laid down and completed over a century period, countless new developments making it a nightmare to build. The ship was ordered in response to the predictions of the AI Kerrigor and the belief of foreign intervention in the system within the next 1.5 centuries and it was designed with the traditional role of engaging vast quantities of enemy battleships in-home system space in mind making it the perfect fleet-in-being.

Current Operating location is Atlan and or the Sirius System. Its facilities include a gym, a training room, a hangar (containing 6 Overlord Dropships), two command bridges (built above and in the ventral hull to allow switch over if primary accessible CB is destroyed.), Onboard hydroponics and water recycling plant, onboard barracks, leisure centre, FTL comms and five nuclear reactors.

With atmospheric entry abilities achieved via a parabolic, shallow approach angle to avoid burning its out-rigging surfaces through friction, the warship is equipped with a set of repulsor engines similar to those on the Overlord dropship and likely a more advanced kind due to the nature of the SSP. The presence of its six, massive engine blocks are a formidable sight due to their size and unearthly blue glow, however, the SSP does not have access to FTL technology and thus only uses nuclear technology to power and propell their engines. Heavy weaponry lines the sides of the ship making it a formidable opponent to the Federation itself although it is the only one of it's kind leading to the general superiority of the craft being overshadowed by the larger fleets of the Federation. Though never in a fight with Federation forces, the ship has competent experience dealing with far travelling pirates. Many of the features on the ship have been seen as redundant by Federation standards however it is believed to have an incredibly powerful hull due to the excessive force of the planet which attempts to rip ships apart. Relying on heavier firepower to tear the enemy to molten slag, the Vagabond Class outmatches the majority of Federation ships alone and many together using weaponry some of which is completely different to Federation designated technology. Their lack of skirmishes with any major force is likely due to not wishing to endanger their planet. The targeting programs and control of the ship are most effective when closest to Atlan where the Supreme Patriarch can directly link his entire core to the ship to vastly overpower and outwit, perhaps even out predict any of his opponents. Manual control can be initiated outside of his influence through a local AI core houses a more basic yet still incredibly powerful core for both targeting and operations when out of the connection range of Atlan.